Yooldo blames market maker for ESPORTS token’s 93% crash

- Yooldo Games blamed the 93% crash of ESPORTS Token on an unauthorized token sale by a third-party market maker, denying any involvement in the sell-off.
- On-chain data showed about 43% of the circulating supply was sold, contributing to a $110 million market cap wipeout and millions in liquidations.
- The incident has raised concerns over token allocations, market maker oversight, and liquidity management for crypto projects.
Yooldo Games released a statement attributing the collapse of ESPORTS Token on May 25 to the unauthorized selling of tokens by a partner market maker. This collapse wiped out more than $110 million in market capitalization for the token and has reignited the debate about how best to manage third-party liquidity providers in token projects.
The crash saw the price of ESPORT fall from approximately $0.70 to $0.05 in just a matter of hours — one of the largest single-token collapses of 2026. This incident highlights a fundamental vulnerability inherent to lower-cap cryptocurrencies: for projects that give out large allocations of tokens to external partners without enforceable protections for retail holders, when those partners act outside their agreed-upon terms, retail holders can incur catastrophic losses.
What Yooldo says happened
According to a post by Yooldo on its X account, the ESPORTS team “did not execute, coordinate, or instruct any market sell-offs intended to cause the price decline”. The team stated that it brought on outside OTC and market makers to assist with liquidity. Upon conducting an internal investigation, Yooldo discovered that one partner had acted contrary to the agreed-upon terms of the team with respect to the sales of tokens.
Official Statement Regarding the May 25 Market Event
— Yooldo (@Yooldo_Games) July 2, 2026
We would like to share an update regarding the significant price decline that occurred on May 25.
First, we want to make it clear that this event was not initiated, directed, or intended by the ESPORTS team. We remain…
Yooldo also stated that the majority of the sale activity appeared to be the result of tokens that had previously been allocated to that partner. However, the routing of the funds after the sale would be very difficult because they had moved through many wallets, counterparties, and exchanges.
As of the writing of this statement, Yooldo has cooperated with exchanges to complete an investigation and to mitigate any further damages and is undertaking recovery efforts which include providing new liquidity and onboarding new partners.
On-chain data tells a harsher story
The information provided by the blockchain data appears to be in complete contradiction to the statements made by Yooldo. Based on both EyeOnChain and Lookonchain’s data, around 43% of the total circulating supply of ESPORTS (approximately 197.8 million tokens) was sold within just hours after 60 million ESPORTS tokens were sent out from a project multisig wallet. The transactions tracked resulted in the conversion of these tokens into approximately 20,401 BNB (~$12.7 million to $13.7 million at the time).
According to EyeOnChain’s follow-up monitoring and reporting, sales of the ESPORTS token continued, even after the initial sale. The same wallet transferred another 35.13M ESPORTS for sale during the following 6 hours, and 22.73M ESPORTS had already been sold at that time for nearly 987,734 USDT. The remaining balance in that wallet was substantially higher than the amount that had already been sold, leading to a potential for more selling pressure on the market.
The continued selling pressure overwhelmed the liquidity of the market, causing the ESPORTS price to plummet. Additionally, well-known trader Ash Crypto, with over 2.1M followers on X, reported that ESPORTS fell over 93% in just one day, leading to $110M+ worth of market capitalization lost and approximately $4.72 million worth of long liquidations due to the severe decline in price. Ash Crypto added that “there is a speculation that the majority of the ESPORTS supply was controlled by the team,” framing it as a market allegation rather than a verified fact.
Questions about Yooldo’s corporate structure
Domestic online video game developer Catze Labs, led by CEO Shin Do-Heon, states that its English-language site lists Yooldo as “our flagship platform.” An October 2024 MetaMask post about Yooldo lists Shin Do-Heon as the author, and a large Yooldo investor told ChosunBiz that Yooldo is “CEO Shin.”
Catze Labs has reportedly stated that Yooldo is an independent international site on which Catze Labs merely provided development services under a contract. The company also stated that they have “absolutely nothing to do with the sharp drop in the ESPORTS token price, selling, price fluctuations, or suspicions of insider price rigging.”
A broader market problem
According to The Block, the ESPORTS incident occurred several weeks before Binance released its updated guidance regarding market makers in the form of a new version of the market maker guidance that was released in March 2026, including specifying behaviors such as inconsistent patterns into unlock schedules with regard to selling, pursing sell side orders exclusively through one of the exchanges, as well suppliers working with multiple exchanges for the same supplier product parcel dumps. Binance said projects should conduct “rigorous due diligence” on market-making partners and avoid profit-sharing or guaranteed-return arrangements.
The timing of this event provides several production examples to show all of the compliance issues that Binance highlighted in their guidance: Tokens concentrated into the hands of one outside party; liquidity very limited to handle a large exit from the token and a long period of time for the team to respond publicly to the negative result.
Yooldo announced they will announce both new gaming releases and their buyback program within the next week. And they have suggested that other founders work only with reputable and high-quality commercial partners in association with market makers. So the retail Investors who received losses and hope to recoup them have already received this message too late.
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FAQs
What caused the ESPORTS token to crash 93% on May 25?
On-chain data shows approximately 197.8 million ESPORTS tokens, about 43% of circulating supply, were sold over a few hours after being moved from a team-controlled multisig wallet, according to blockchain tracking services cited by KuCoin. Yooldo blamed the sell-off on a partner market maker acting outside agreed terms.
Did the Yooldo team orchestrate the ESPORTS dump?
Yooldo said in its July 2 statement that it "did not execute, coordinate, or instruct any market sell-offs intended to cause the price decline," according to Odaily. However, on-chain analysts documented that the tokens originated from a team-controlled multisig wallet, and South Korean outlet ChosunBiz reported questions about the corporate ties between Yooldo and developer Catze Labs.
How much money was lost in the ESPORTS crash?
The crash erased more than $110 million in market capitalization, according to KuCoin's reporting. The tokens were swapped for roughly 20,401 BNB, worth between $12.7 million and $13.65 million, and triggered an additional $4.72 million in leveraged long liquidations across derivatives markets.
Disclaimer. The information provided is not trading advice. Cryptopolitan.com holds no liability for any investments made based on the information provided on this page. We strongly recommend independent research and/or consultation with a qualified professional before making any investment decisions.

Ashish Kumar
Ashish Kumar is a crypto and financial journalist with eight years of newsroom experience. He covers what’s happening with crypto markets, regulation, DeFi, and exchange ecosystems. He has worked with Coingape, Todayq, and Newsroompost. Ashish holds a PGDP in English Journalism from the IIMC. He has also interviewed industry figures including Arthur Hayes, Yat Siu, Austin Federa, and more.
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