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Twitch Faces Fine and Closure in South Korea Over VOD Suspension

In this post:

  • In South Korea, Twitch was fined and closed for stopping VODs from breaking the law.
  • South Korean Commission fined Twitch £266,900 for VOD suspension and illegal footage.
  • Twitch’s closure worries esports in South Korea, which is major for LCK broadcasts.

In a significant development impacting the online streaming landscape, Twitch, the popular live-streaming platform owned by Amazon, has incurred a hefty fine from the South Korean Telecommunications Commission (KCC) and announced its operations’ imminent closure in South Korea. The fines, totaling 450 million won (£266,900), were imposed due to Twitch’s suspension of its video-on-demand (VOD) service in the country.

Fine imposed by the South Korean Telecommunications Commission

The Korean Telecommunications Commission (KCC) has levied a fine of 435 million won (~£257,000) on Twitch, citing violating the country’s business law. The Commission deemed Twitch’s decision to suspend its VOD service to undermine users’ interests. Additionally, Twitch has been ordered to provide evidence justifying its action if it intends to resume operations in South Korea.

In addition to the main fine, Twitch has been penalized with an additional 15 million won (~£8,900) due to its failure to implement a system to prevent the distribution of illegal footage. This double blow underscores the seriousness with which the KCC views Twitch’s actions and its responsibilities towards users and content regulation.

Twitch’s financial struggles and decision to shut down operations

Twitch’s troubles in South Korea come amid broader financial challenges for the platform. Twitch CEO Dan Clancy recently acknowledged the platform’s lack of profitability, stating unequivocally, “We aren’t profitable at this point.” The decision to suspend VOD services and subsequently shut down operations in South Korea appears to be a strategic move to mitigate operating costs.

The closure of Twitch in South Korea, scheduled for February 27th, 2024, marks a significant shift in the country’s online streaming landscape. This decision impacts Twitch users and raises questions about the future of esports in South Korea, given the platform’s role in broadcasting leagues such as the LCK (League of Legends Champions Korea). South Korea, renowned as one of the largest esports markets globally, may experience ripple effects across its gaming communities and industry stakeholders.

Uncertain future for the Esports industry in South Korea

The impending closure of Twitch in South Korea has left many in the esports community grappling with uncertainty. With Twitch serving as a primary platform for broadcasting esports events, including popular leagues like the LCK, the loss of this infrastructure poses challenges for both organizers and enthusiasts alike. The absence of Twitch could potentially disrupt the accessibility and visibility of esports content, impacting the growth and sustainability of the industry in South Korea.

Discussions around alternative platforms and solutions will likely intensify as stakeholders assess the repercussions of Twitch’s departure. The esports community, known for its resilience and adaptability, may seek innovative approaches to fill the void left by Twitch’s exit. Whether existing platforms can step up to meet the demand or if new contenders emerge to cater to the needs of South Korea’s gaming enthusiasts remains to be seen.

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