Blockchain gaming’s ability to combine digital and real-world elements is making it a growingly popular subset of the game industry. This technology changes how we play games and value items found in them.
Cross The Ages is a case in point of this trend. Using blockchain technology, the game links digital trade cards with their physical counterparts to provide a unique hybrid gameplay experience.
How Blockchain Tech Bridges the Digital and Physical Worlds
Blockchain technology is completely changing how gamers engage with digital gaming items since it provides a secure and long-lasting record of ownership. In traditional gaming, in-game items are managed by game designer.
However, blockchain grants people real ownership of their digital assets via decentralized ledgers. All that appears as a token on the blockchain is unique and fully owned by the participant. This actual, verified ownership cannot be changed or replicated.
These digital assets may be linked to physical items through blockchain, creating a link between the virtual and real worlds. One possible feature of a blockchain game would be a physical card that links to a digital trading card. Since this connection also offers the digital product a physical form, it gains more value and appeal.
Players may gather, trade, or display the item in digital and physical formats. This double existence brings depth to games, making the assets more valuable and appealing. By combining virtual and real elements, blockchain technology enhances the gaming business and gives players a more immersive and integrated experience.
Linking Two Universes: Cross The Ages
Cross The Ages is a sci-fi and futuristic fantasy game originally planned for 2020. It utilizes blockchain technology and provides play-to-earn and free-to-play gaming options. Combining books, comics, games, esports, animation, and collectibles, the project provides a complete multi-media experience.
Led by Animoca Brands, Nicolas Jeuffrain of Tenergie and Sebastien Borget of The Sandbox recently helped Cross The Ages raise $3.5 million in funds. Their investment is now $23.5 million after prior contributions and community fundraising. Fresh funds will enable the initiative to grow and progress.
The funding announcement coincides with the Token Generation Event (TGE), and tokens are slated for listing on exchanges like Bybit, KuCoin, GATE, and MEXC. Since its March 2023 launch of a virtual trading card game, Cross The Ages has shown strong community engagement, with over 400,000 downloads and 148,000 monthly active users.
Cross The Ages combines blockchain technology with a rich story to create a dynamic virtual world where physical copies of digital trade cards are also feasible. The safekeeping and verification of these cards on the blockchain raises their value and appeal. This connection between digital and real items enriches the gaming experience.
Through its gaming investment strategy, the project encourages the use of renewable energy and environmental sustainability. Big companies like Square Enix and Ubisoft have teamed up with it to showcase its innovative style and help build a multipurpose gaming and entertainment platform.
Cross The Ages demonstrates how blockchain technology combined with different media and smart partnerships can provide a whole, engaging game experience. This approach expands the possibilities for further developments in the gaming industry.
Advantages of Combining Real and Digital Components
The intriguing benefits of fusing physical and digital elements into games keep gamers especially intrigued. Deeper connections are cultivated for game players that employ real items—like trade cards or goods—connected to digital resources.
It extends beyond having something virtual to include something real you can touch and show off. This physical link may lead to higher emotions and longer game involvement. Having real things that match their digital counterparts improves the whole immersive and enjoyable experience.
Digital products might be seen to be worth more when they are tangible. Anything digital feels fleeting and irrelevant at times. These things become valuable, however, when they are associated with something you can hold in your hand. When gamers understand they own something genuine they can sell or display; their virtual items feel more distinctive. Further ways that physical items might be valued and enticing include limited editions and collector’s items.
This blend of tactile and digital elements appeals to people of all ages. Gamers habituated to completely digital experiences are thrilled to own physical souvenirs connected to their gaming achievements.
Collectors of tangible items, meanwhile, grow interested in gaming because blockchain technology makes it easier to confirm and safeguard ownership of both digital and actual things. Different people are drawn to this mix of the immersive pleasure of gaming and the thrill of real object collection.
Fusing the virtual and real worlds allows gaming companies to reach more people and provide a more immersive experience. This approach not only keeps current players motivated but also attracts new ones who are interested in actual goods. All those participating benefit from the dynamic and exciting gaming environment produced by combining digital and physical elements.
Potential Challenges
When a game combines digital and physical parts, there are many issues. In a technical sense, reliable blockchain infrastructure and cutting-edge technologies are required to synchronize data between virtual and actual assets. Production and delivery of physical items increase operational costs and require efficient supply chain management.
Legally speaking, it is critical to determine exact ownership rights and address intellectual property issues since laws differ among countries. It will need to resolve these problems to maintain trust in the gaming ecosystem and have a successful merger.
Notwithstanding these challenges, blockchain gaming has a bright future ahead of itself.
Final Thoughts
Even more creative and popular hybridizations of digital and analog gaming are expected. The easier and more fun linking of virtual and real-world components made feasible by contemporary technology will lead to more immersive and interactive games.
Most of this will be achieved using virtual reality (VR) and augmented reality (AR), providing players with fresh ways to interact with the physical and digital parts of games.
This change will persist largely because blockchain technology offers safe and open ways to handle real and virtual gaming items. As technology advances and we see even more intriguing and valuable links between the digital and real worlds, blockchain will continue to be at the center of gaming innovation.